Create a main scene which has a child node Sprite that shows an image, a button that can hide image and button and show Spacial node when pressed.
Drag the 3D model file which is obj format to the spacial scene. Then we can get a new node that type is MeshInstance. Note: we will see nothing if no camera added to the Spacial scene.
main.gd:
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
get_node("Spatial").visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
get_node("Spatial/arch").rotate( Vector3(1, 0, 0), 0.1 )
func _on_Button_pressed():
get_node("Button").hide()
get_node("Sprite").hide()
get_node("Spatial").visible = true