VTK: Find Bounding Shell In Local Coordinate System

The article shows a way to find the bounding shell of the 3D model in its local coordinate system. Let’s create a cone and an axes actor which displays three axes in the world coordinate system. #include <iostream> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkActor.h> #include <vtkConeSource.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> Read more…

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