VTK – Separating Meshe By Connectivity
I export scene from ParaView to get a mesh like the following image. Let’s take edge lists from different parts and form two independent meshes. #include <iostream> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkActor.h> #include <vtkConeSource.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindowInteractor.h> #include <vtkCellData.h> #include <vtkNamedColors.h> #include <vtkColorTransferFunction.h> #include Read more…